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Menus_and_Scenes_-_Advanced_Menu_Management_-_Pixel_Game_Maker_MV

Menus and Scenes - Advanced Menu Management - Pixel Game Maker MV

This video covers a more advanced menu setup. I'm comparing this new setup to the one previously made in my 'Let's Make A Menu' series. We will use the observer pattern, or signalers and listeners, to dictate what the menu should be doing at any given time. To listen we will use 'Specified Object's Action Changes'.

Free Lifebar & Pause Menu Sample Project

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